Winner of Best Senior Project in the Digital Media Program for the graduating class of 2016 at NYU.
While this project began as my "senior thesis" at NYU, it is something that I hope to continue working on as my Graduate Thesis. The premise of my project focusses on creating a Virtual or Alternate Reality game using Unity Engine.
Specifically, my target demographic for this game is pediatric cancer patients. There is an unfortunate neglect of children who are terminally ill and often confined to hospital rooms. First and foremost, it is important to remember that they are children before they are patients. With the constraints of being ill, it is often difficult for these children to experience any form of "childhood", and I would like to be able to give them an alternative experience.
For this specific project, the goal is to understand and create a possible solution to aid children who have difficulties with eating. As loss of appetite is a prevalent issue for many healthcare patients, I'd like to create a game that will potentially help increase the appetite of patients undergoing chemotherapy treatment.
As I am working on this game alone - handling everything from 3D modeling to coding- it is currently still a work in progress! Everything was created (modeled) using Maya and scripted in (C#) Unity.
PlayTimesSquared (Real Pong)
PlayTimesSquared was 3 day game festival created by NYU students and NYU Professor, Greg Trefry. This event was a collaboration between Times Square Alliance and NYU's Game Center.
This festival included several different games, ranging from experimental to live versions of famous computer games.
My specific role in this event was working in a group of three, creating a real-life spin off version of Atari's 'Pong'.
We were featured on NY1 News, TimeOut, and several other media outlets, with a total of 67,667,455 media impressions!
Animal Run is a playground game that I created for my class: Designing Games for Kids.
This project required students to design a game specifically catered towards pre-school children. Over the course of 3 weeks, we designed, play-tested, and iterated in order to create a playable and engaging game appropriate for this age group.
At the end of the 3 weeks, we presented and played our games with pre-schoolers at BASIS Independent Brooklyn.
Total Players: 9
3 Teams of 3: Team Cat, Team Dog, Team Fish.
The map (playground) consists of 18 animal mats. This includes: 6 unique cats, 6 unique fish, and 6 unique dogs. The mats are spread out randomly throughout a large space.
There are 18 player's cards. These cards hold images of the animals that are identical to the images on the mats. Each member on a team are given two cards corresponding to their team's animal. For example, a player on team fish, would receive two fish cards. When the referee yells "GO!", everyone must find the animal on their player card and match it with the larger mats. Once they've found their corresponding animal, they must place their player cards next to the mat and run back to the start line. The first team to find all of their animals and return to their line wins!
-Two teams of two
-Both teams will have a color block tower that they will have to keep from falling
-Both teams are trying to knock down the other team’s tower first
-Action cards must be played before Color Cards
-Once a color card is played, the player’s turn is over
-Only one color card can be played at a time
-Team members cannot share their cards with one another, but they can look at their teammates’ cards and consult with one another
-Teams will go one at a time (one member from team 1 and then one member from team 2)
-Each team has 25 seconds remove their block, or else they will have to pick up penalty cards
-Each player begins with 1 action card and 3 color cards
-If you knock down your own tower, the opposing team still wins
-Once you touch a block, you have to play that one
Space Race Game (US Air Force Research Lab) *Selected for Permanent Display at the VSEF Conference
I, along with three others, created a racing game for learning during my internship at the US Air Force Research Laboratory. The game was intended to help students with understanding concepts and facts about Space. We were later selected to showcase our game for permanent display at the annual Virtual Tech Conference for the USAFRL.
The game was coded using LSL for SecondLife. As the Lab challenged us to create a game for learning purposes, our mission was to create rules and employ game mechanics that would help players (middle-schoolers) learn about space.
The ATV, shown in the image, is fueled by players choosing the correct answers. Prompts, pertaining to facts about space, would show up on the HUD, and players would have to correctly answer these prompts. If the player is incorrect, the ATV stays stagnant, but if the player chooses the correct answer, the ATV will move forward. The first player to cross the finish line wins!