Part of one of North America's largest medical-augmented reality studies.

 

Co-authored three pending studies for medical imaging tools 

 
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HoloKidney

Software: Autodesk Maya, Unity Game Engine, Visual Studio

Lanugages: C#, Javascript

HoloKidney is an educational HoloLens app that I developed in Unity Game Engine for a research study being conducted at NYU Langone Medical Center's Department of Radiology. I am a part of a research group that is interested in testing different kinds of imaging experiences for hospital staff and patients. At large, the study essentially concerns the reduction of OR (operating room) time by using different methods of pre-surgical training (3D printing organs, games & simulations, etc.).  HoloKidney aims to help patients understand their specific disease and future treatment through an interactive visual experience that allows them to manipulate patient-specific 3D models of their organs. This project was recently showcased to an audience of researchers, medical professionals, and academics at the largest radiological conference in North America (Radiological Society of North America) in late November of 2017. 

 Patient-Specific Mixed-Reality Applications for Pre-Surgical Training     Patient-Specific Applications  While I have been involved in different Mixed-Reality projects for NYU Langone, one of the primary studies I am a part of focuses on understanding the impact of 3-D Imaging on pre-surgical planning. By using patient-specific 3-D models,  we are hoping to help surgeons navigate operations faster with more accuracy. 

Patient-Specific Mixed-Reality Applications for Pre-Surgical Training

 

Patient-Specific Applications

While I have been involved in different Mixed-Reality projects for NYU Langone, one of the primary studies I am a part of focuses on understanding the impact of 3-D Imaging on pre-surgical planning. By using patient-specific 3-D models,  we are hoping to help surgeons navigate operations faster with more accuracy.